![]() ![]() That’s the whole reason why most companies stopped making their own engines and started using unreal and unity. ![]() ![]() Engines are definitely the hardest part as games have gotten much more complex and was the reason why Titan ran into problems, not the art (scope of the engine was too large and overwhelming). Shareholders who would have demanded that blizzard be once again leaders in their respective franchises.īy shipping more products and more often, the investors will get their appropriate returns.Īnd so it will be on blizzard to met the demand of the shareholder while at the same time producing quality products and keeping the customers happy. The timeframes we got used to from years and years ago are no longer something we should go by.Īnd sure, blizzard no longer cares for the fans however they do care about the customers and all the bad reputation they got in the last two years.įurther to this, blizzard absolutely cares about the shareholders. Therefore the logic by which most 'calculate' the dev segment - announcement/presentation - release, is redundant. The shareholders require blizzard to ship more product-faster. Most people still think of 'blizzard' today as it was 20 years ago, which is not the case. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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